First run
Beginner guide
The game explains almost nothing when you load in, which is why the completion rate sits under 7%. Here is the shape of it before you waste three rounds finding out.

The loop
You spawn in a dark school with the Cat in the Hat somewhere in it. Five keys are hidden inside backpacks scattered through the rooms. Open bags, take what you find, and when you have all five the exit opens. You have three hearts plus one last chance, and dying drops your keys where you fell rather than deleting them.
That is the whole game in the school. The Mines works completely differently, so do not carry these habits across.
Four things new players get wrong
- 1
Loading into Free Roam and waiting
Free Roam has no objective and no monster. If nothing is happening, you are in it. Escape is the mode with a goal.
- 2
Looking for a key location guide
Keys are reshuffled into different backpacks every round. Any page that lists positions is describing one person’s single run.
- 3
Trying the lockers
They do not open. Keys are only ever inside backpacks.
- 4
Crouching away from the monster
Crouch is for not being noticed. Once he is on you, only sprint chained into slide creates distance.